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Unreal Engine C++ API Reference > Plugins > TakeTrackRecorders > TrackRecorders > FMovieScene3DTransformTrackRecorderFactory
- IMovieSceneTrackRecorderFactory::CanRecordProperty()
- FMovieScene3DTransformTrackRecorderFactory::CanRecordProperty()
References
Module | TakeTrackRecorders |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieScene3DTransformTrackRecorder.h |
Include | #include "TrackRecorders/MovieScene3DTransformTrackRecorder.h" |
virtual bool CanRecordProperty
&40;
class UObject &42; InObjectToRecord,
class FProperty &42; InPropertyToRecord
&41; const
Remarks
Takerecorder-todo: This should also record "Transform" variable properties, because they can be marked as interp