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Unreal Engine C++ API Reference > Plugins > TakeTrackRecorders > TrackRecorders > FMovieScene3DAttachTrackRecorderFactory
- IMovieSceneTrackRecorderFactory::GetDisplayName()
- FMovieScene3DAttachTrackRecorderFactory::GetDisplayName()
References
Module | TakeTrackRecorders |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieScene3DAttachTrackRecorder.h |
Include | #include "TrackRecorders/MovieScene3DAttachTrackRecorder.h" |
virtual FText GetDisplayName&40;&41; const
Remarks
Get the human readable display name for the recorder. Used for debugging purposes to help identify which factory is recording a given property. Display name for use in the UI for debugging purposes.