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Unreal Engine C++ API Reference > Plugins > TakeRecorder > Recorder > UTakeRecorderPanel
References
Module | TakeRecorder |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderPanel.h |
Include | #include "Recorder/TakeRecorderPanel.h" |
Source | /Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Private/Recorder/TakeRecorderPanel.cpp |
UFUNCTION (BlueprintCallable, Category="Take Recorder|Panel",
DisplayName="Set Mode (Recording into Level Sequence)")
void SetupForRecordingInto_LevelSequence
(
ULevelSequence * LevelSequenceAsset
)
Remarks
Setup this panel such that it is ready to start recording using the specified level sequence asset to record into.