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Unreal Engine C++ API Reference > Plugins > TakeRecorder > Recorder > FTakeRecorderUserParameters
Syntax
UPROPERTY&40;Config, EditAnywhere, BlueprintReadWrite, Category&61;"User Settings"&41;
bool bRemoveRedundantTracks
Remarks
Recommended for use with recorded spawnables. Beware that changes to actor instances in the map after recording may alter the recording when played back