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Unreal Engine C++ API Reference > Plugins > Synthesis > UI
Inheritance Hierarchy
- FSlateWidgetStyle
- FSynthSlateStyle
References
Module | Synthesis |
Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/UI/SynthSlateStyle.h |
Include | #include "UI/SynthSlateStyle.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FSynthSlateStyle : public FSlateWidgetStyle
Remarks
Represents the appearance of synth UI elements in slate.
Variables
Type | Name | Description | |
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ESynthSlateColorStyle | ColorStyle | Image to use when the slider bar is in its disabled state |
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ESynthSlateSizeType | SizeType | The size of the knobs to use. |
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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ISynthSlateResources * | ||
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const FSlateBrush * | GetBrushForValue
(
const float InValue |
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const FSynthSlateStyle & | GetDefault () |
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FSynthSlateStyle & | SetColorStyle
(
const ESynthSlateColorStyle& InColorStyle |
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FSynthSlateStyle & | SetSizeType
(
const ESynthSlateSizeType& InSizeType |
Overridden from FSlateWidgetStyle
Type | Name | Description | |
---|---|---|---|
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const FName | GetTypeName () |
Gets the name of this style.This method must be implemented by inherited structures. |
Constants
Name | Description |
---|---|
SynthSlateResources | |
TypeName |