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Unreal Engine C++ API Reference > Plugins > Synthesis > SubmixEffects
Inheritance Hierarchy
- USoundEffectSubmixPreset
- USubmixEffectTapDelayPreset
References
Module | Synthesis |
Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectTapDelay.h |
Include | #include "SubmixEffects/SubmixEffectTapDelay.h" |
Syntax
UCLASS (ClassGroup=AudioSourceEffect, Meta=(BlueprintSpawnableComponent),
AutoExpandCategories=(Realtime))
class USubmixEffectTapDelayPreset : public USoundEffectSubmixPreset
Remarks
======================================================================== UTapDelaySubmixPreset Class which processes audio streams and uses parameters defined in the preset class.
Variables
Type | Name | Description | |
---|---|---|---|
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FSubmixEffectTapDelaySettings | DynamicSettings | |
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FSubmixEffectTapDelaySettings | Settings |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Adds a dynamic tap delay with the given settings. Returns the tap id. | |
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EFFECT_PRESET_METHODS
(
SubmixEffectTapDelay |
Set all tap delay setting. This will replace any dynamically added or modified taps. | |
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float | Get the maximum delay possible. | |
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void | GetTap
(
int32 TapId, |
Get the current info about a specific tap. |
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void | Retrieve an array of all tap ids for the submix effect. | |
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void | OnInit () |
|
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void | Remove the tap from the preset. | |
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void | SetInterpolationTime
(
float Time |
Set the time it takes to interpolate between parameters, in milliseconds. |
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void | SetTap
(
int32 TapId, |
Modify a specific tap. |