| bBypass |
bool |
If true, input audio is directly routed to output audio with applying any effect. |
SubmixEffects/SubmixEffectConvolutionReverb.h |
- EditAnywhere
- BlueprintReadWrite
- Category=SubmixEffectPreset
|
| bInvertRearChannelBleedPhase |
bool |
If true, rear channel bleed sends will have their phase inverted. |
SubmixEffects/SubmixEffectConvolutionReverb.h |
- EditAnywhere
- BlueprintReadWrite
- Category="SumixEffectPreset|Surround"
- Meta=(EditCondition="bMixReverbOutputToOutputChannelFormat && !bBypass")
|
| bMixInputChannelFormatToImpulseResponseFormat |
bool |
If true, the submix input audio is downmixed to match the IR asset audio channel format. |
SubmixEffects/SubmixEffectConvolutionReverb.h |
- EditAnywhere
- BlueprintReadWrite
- Category=SubmixEffectPreset
- Meta=(EditCondition="!bBypass")
|
| bMixReverbOutputToOutputChannelFormat |
bool |
If true, the reverberated audio is upmixed or downmixed to match the submix output audio format. |
SubmixEffects/SubmixEffectConvolutionReverb.h |
- EditAnywhere
- BlueprintReadWrite
- Category=SubmixEffectPreset
- Meta=(EditCondition="!bBypass")
|
| bSurroundRearChannelFlip |
bool |
If true, send Surround Rear Channel Bleed Amount sends front left to back right and vice versa |
SubmixEffects/SubmixEffectConvolutionReverb.h |
- EditAnywhere
- BlueprintReadWrite
- Category="SubmixEffectPreset|Surround"
- Meta=(EditCondition="bMixReverbOutputToOutputChannelFormat && !bBypass")
|
| DryVolumeDb |
float |
Controls how much of the dry signal is mixed into the output, in Decibels. |
SubmixEffects/SubmixEffectConvolutionReverb.h |
- EditAnywhere
- BlueprintReadWrite
- Category=SubmixEffectPreset
- Meta=(DisplayName="Dry Volume (dB)", ClampMin="-96.0", ClampMax="0.0")
|
| NormalizationVolumeDb |
float |
Used to account for energy added by convolution with "loud" Impulse Responses. |
SubmixEffects/SubmixEffectConvolutionReverb.h |
|
| SurroundRearChannelBleedDb |
float |
Amount of audio to be sent to rear channels in quad/surround configurations |
SubmixEffects/SubmixEffectConvolutionReverb.h |
- EditAnywhere
- BlueprintReadWrite
- Category="SubmixEffectPreset|Surround"
- Meta=(DisplayName="Surround Rear Channel Bleed (dB)", EditCondition="bMixReverbOutputToOutputChannelFormat && !bBypass", ClampMin="-60.0", UIMin="-60.0", ClampMax="15.0", UIMax="15.0")
|
| WetVolumeDb |
float |
Controls how much of the wet signal is mixed into the output, in Decibels. |
SubmixEffects/SubmixEffectConvolutionReverb.h |
- EditAnywhere
- BlueprintReadWrite
- Category=SubmixEffectPreset
- Meta=(DisplayName="Wet Volume (dB)", ClampMin="-96.0", ClampMax="0.0")
|