| AttackTimeMsec |
float |
The amount of time to ramp into any dynamics processing effect. |
SourceEffects/SourceEffectDynamicsProcessor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Response
- Meta=(DisplayName="Attack Time (ms)", ClampMin="1.0", ClampMax="300.0", UIMin="1.0", UIMax="200.0", EditCondition="!bBypass")
|
| bAnalogMode |
uint32 |
Toggles treating the attack and release envelopes as analog-style vs digital-style (Analog will respond a bit more naturally/slower) |
SourceEffects/SourceEffectDynamicsProcessor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Response
- Meta=(EditCondition="!bBypass")
|
| bBypass |
uint8 |
Whether or not to bypass effect. |
SourceEffects/SourceEffectDynamicsProcessor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=General
- Meta=(DisplayName="Bypass", DisplayAfter="DynamicsProcessorType")
|
| bStereoLinked |
uint32 |
Whether the left and right channels are linked when determining envelopes. |
SourceEffects/SourceEffectDynamicsProcessor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Dynamics
- Meta=(EditCondition="!bBypass")
|
| DynamicsProcessorType |
ESourceEffectDynamicsProcessorType |
Type of processor to apply. |
SourceEffects/SourceEffectDynamicsProcessor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=General
- Meta=(DisplayName="Type")
|
| InputGainDb |
float |
The input gain of the dynamics processor. |
SourceEffects/SourceEffectDynamicsProcessor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=General
- Meta=(DisplayName="Input Gain (dB)", ClampMin="-12.0", ClampMax="20.0", UIMin="-12.0", UIMax="20.0", EditCondition="!bBypass")
|
| KneeBandwidthDb |
float |
The knee bandwidth of the processor to use. |
SourceEffects/SourceEffectDynamicsProcessor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Dynamics
- Meta=(DisplayName="Knee Bandwidth (dB)", ClampMin="0.0", ClampMax="20.0", UIMin="0.0", UIMax="20.0", EditCondition="!bBypass")
|
| LookAheadMsec |
float |
The amount of time to look ahead of the current audio (Allows for transients to be included in dynamics processing) |
SourceEffects/SourceEffectDynamicsProcessor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Response
- Meta=(DisplayName="Look Ahead (ms)", ClampMin="0.0", ClampMax="50.0", UIMin="0.0", UIMax="50.0", EditCondition="!bBypass")
|
| OutputGainDb |
float |
The output gain of the dynamics processor. |
SourceEffects/SourceEffectDynamicsProcessor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=General
- Meta=(DisplayName="Output Gain (dB)", ClampMin="0.0", ClampMax="20.0", UIMin="0.0", UIMax="20.0", EditCondition="!bBypass")
|
| PeakMode |
ESourceEffectDynamicsPeakMode |
Mode of peak detection used on input key signal. |
SourceEffects/SourceEffectDynamicsProcessor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Dynamics
- Meta=(EditCondition="!bBypass")
|
| Ratio |
float |
The dynamics processor ratio used for compression/expansion. |
SourceEffects/SourceEffectDynamicsProcessor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Dynamics
- Meta=(ClampMin="1.0", ClampMax="20.0", UIMin="1.0", UIMax="20.0", EditCondition="!bBypass")
|
| ReleaseTimeMsec |
float |
The amount of time to release the dynamics processing effect. |
SourceEffects/SourceEffectDynamicsProcessor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Response
- Meta=(DisplayName="Release Time (ms)", ClampMin="20.0", ClampMax="5000.0", UIMin="20.0", UIMax="5000.0", EditCondition="!bBypass")
|
| ThresholdDb |
float |
The threshold at which to perform a dynamics processing operation. |
SourceEffects/SourceEffectDynamicsProcessor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Dynamics
- Meta=(DisplayName="Threshold (dB)", ClampMin="-60.0", ClampMax="0.0", UIMin="-60.0", UIMax="0.0", EditCondition="!bBypass")
|