| bBypass |
bool |
If true, input audio is directly routed to output audio with applying any effect. |
SourceEffects/SourceEffectConvolutionReverb.h |
- EditAnywhere
- BlueprintReadWrite
- Category=ConvolutionReverb
|
| DryVolumeDb |
float |
Controls how much of the dry signal is mixed into the output, in Decibels. |
SourceEffects/SourceEffectConvolutionReverb.h |
- EditAnywhere
- BlueprintReadWrite
- Category=ConvolutionReverb
- Meta=(DisplayName="Dry Volume (dB)", ClampMin="-96.0", ClampMax="0.0", EditCondition="!bBypass")
|
| NormalizationVolumeDb |
float |
Used to account for energy added by convolution with "loud" Impulse Responses. |
SourceEffects/SourceEffectConvolutionReverb.h |
|
| WetVolumeDb |
float |
Controls how much of the wet signal is mixed into the output, in Decibels. |
SourceEffects/SourceEffectConvolutionReverb.h |
- EditAnywhere
- BlueprintReadWrite
- Category=ConvolutionReverb
- Meta=(DisplayName="Wet Volume (dB)", ClampMin="-96.0", ClampMax="0.0", EditCondition="!bBypass")
|