| AttackTimeMsec |
float |
The amount of time to ramp into any dynamics processing effect in milliseconds. |
SubmixEffects/SubmixEffectMultiBandCompressor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Response
- Meta=(ClampMin="1.0", ClampMax="300.0", UIMin="1.0", UIMax="200.0")
|
| CrossoverTopFrequency |
float |
Frequency of the crossover between this band and the next. The last band will have this property ignored. |
SubmixEffects/SubmixEffectMultiBandCompressor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Response
- Meta=(ClampMin="20.0", ClampMax="20000.0", UIMin="20.0", UIMax="20000")
|
| InputGainDb |
float |
The input gain of the dynamics processor in dB. |
SubmixEffects/SubmixEffectMultiBandCompressor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Gain
- Meta=(DisplayName="Input Gain (dB)", ClampMin="-12.0", ClampMax="20.0", UIMin="-12.0", UIMax="20.0")
|
| KneeBandwidthDb |
float |
The knee bandwidth of the compressor to use in dB. |
SubmixEffects/SubmixEffectMultiBandCompressor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Dynamics
- Meta=(DisplayName="Knee (dB)", ClampMin="0.0", ClampMax="20.0", UIMin="0.0", UIMax="20.0")
|
| OutputGainDb |
float |
The output gain of the dynamics processor in dB. |
SubmixEffects/SubmixEffectMultiBandCompressor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Gain
- Meta=(DisplayName="Output Gain (dB)", ClampMin="-12.0", ClampMax="20.0", UIMin="-12.0", UIMax="20.0")
|
| Ratio |
float |
The dynamics processor ratio has different meaning depending on the processor type. |
SubmixEffects/SubmixEffectMultiBandCompressor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Dynamics
- Meta=(ClampMin="1.0", ClampMax="20.0", UIMin="1.0", UIMax="20.0")
|
| ReleaseTimeMsec |
float |
The amount of time to release the dynamics processing effect in milliseconds. |
SubmixEffects/SubmixEffectMultiBandCompressor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Response
- Meta=(ClampMin="20.0", ClampMax="5000.0", UIMin="20.0", UIMax="5000.0")
|
| ThresholdDb |
float |
The threshold at which to perform a dynamics processing operation. |
SubmixEffects/SubmixEffectMultiBandCompressor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Dynamics
- Meta=(ClampMin="-72.0", ClampMax="0.0", UIMin="-72.0", UIMax="0.0")
|