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API > API/Plugins > API/Plugins/StormSyncCore
Settings for the StormSyncCore plugin modules.
Handle configuration for buffer creation / extraction.
| Name | UStormSyncCoreSettings |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/StormSync/Source/StormSyncCore/Public/StormSyncCoreSettings.h |
| Include Path | #include "StormSyncCoreSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Game, defaultconfig, DisplayName="Core Settings")
class UStormSyncCoreSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UStormSyncCoreSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStormSyncCoreSettings() |
StormSyncCoreSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableHotReloadPackages | bool | Enables Hot Reloading of packages when modified by a sync operation. | StormSyncCoreSettings.h |
|
| bExportOnlyGameContent | bool | Whether StormSync should consider packages only within the `/Game_ project content when performing an export or sending over the network. | StormSyncCoreSettings.h |
|
| bFilterInvalidReferences | bool | Whether to always ignore invalid references (eg. not existing on disk) during pak creation (when exporting or sending over network) | StormSyncCoreSettings.h |
|
| ExportDefaultNameFormatString | FString | A DateTime format string to customize the default name generated during a package export to local file (.spak). | StormSyncCoreSettings.h |
|
| IgnoredPackages | TSet< FName > | Set of package names to ignore in pak file creation. | StormSyncCoreSettings.h |
|
| IgnoredPackagesInternal | TSet< FName > | Not exposed to end user via Project Settings UI, acts as a fail-safe additional ignore list for Packages like /Engine_ and /Script_, or any other Packages we want to make sure to ignore regardless of user settings. |
StormSyncCoreSettings.h |