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Unreal Engine C++ API Reference > Plugins > SteamSockets > USteamSocketsNetDriver
- UNetDriver::IsAvailable()
- USteamSocketsNetDriver::IsAvailable()
References
Module | SteamSockets |
Header | /Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Public/SteamSocketsNetDriver.h |
Include | #include "SteamSocketsNetDriver.h" |
Source | /Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Private/SteamSocketsNetDriver.cpp |
virtual bool IsAvailable&40;&41; const
Remarks
Returns true if this net driver is valid for the current configuration. Safe to call on a CDO if necessary true if available, false otherwise