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API > API/Plugins > API/Plugins/SteamSockets
| Name | USteamSocketsNetConnection |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Public/SteamSocketsNetConnection.h |
| Include Path | #include "SteamSocketsNetConnection.h" |
Syntax
UCLASS (MinimalAPI, Transient, Config=Engine)
class USteamSocketsNetConnection : public UNetConnection
Inheritance Hierarchy
- FExec → UPlayer → UNetConnection → USteamSocketsNetConnection
- UObjectBase → UObjectBaseUtility → UObject → UPlayer → UNetConnection → USteamSocketsNetConnection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USteamSocketsNetConnection() |
SteamSocketsNetConnection.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInConnectionlessHandshake | bool | SteamSocketsNetConnection.h | ||
| ConnectionSocket | FSteamSocket * | SteamSocketsNetConnection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CleanUp() |
SteamSocketsNetConnection.h | ||
virtual void InitBase
(
UNetDriver* InDriver, |
SteamSocketsNetConnection.h | ||
virtual void InitLocalConnection
(
UNetDriver* InDriver, |
SteamSocketsNetConnection.h | ||
virtual void InitRemoteConnection
(
UNetDriver* InDriver, |
SteamSocketsNetConnection.h | ||
FString LowLevelDescribe() |
SteamSocketsNetConnection.h | ||
FString LowLevelGetRemoteAddress
(
bool bAppendPort |
SteamSocketsNetConnection.h | ||
virtual void LowLevelSend
(
void* Data, |
SteamSocketsNetConnection.h |