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Unreal Engine C++ API Reference > Plugins > SteamSockets > FSteamSocketsSubsystem
- ISocketSubsystem::GetAddressFromString()
- FSteamSocketsSubsystem::GetAddressFromString()
References
Module | SteamSockets |
Header | /Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Public/SteamSocketsSubsystem.h |
Include | #include "SteamSocketsSubsystem.h" |
Source | /Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Private/SteamSocketsSubsystem.cpp |
virtual TSharedPtr < FInternetAddr > GetAddressFromString
(
const FString & IPAddress
)
Remarks
Serializes a string that only contains an address.
This is a what you see is what you get, there is no DNS resolution of the input string, so only use this if you know you already have a valid address and will not need to convert. Otherwise, feed the address to GetAddressInfo for guaranteed results.