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API > API/Plugins > API/Plugins/StaticMeshEditorModeling
| Name | FStaticMeshEditorModelingModule |
| Type | class |
| Header File | /Engine/Plugins/Editor/StaticMeshEditorModeling/Source/StaticMeshEditorModeling/Public/StaticMeshEditorModelingModule.h |
| Include Path | #include "StaticMeshEditorModelingModule.h" |
Syntax
class FStaticMeshEditorModelingModule : public IModuleInterface
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MeshLODDockTab | TWeakPtr< SDockTab > | StaticMeshEditorModelingModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsStaticMeshEditorModelingModeActive
(
TWeakPtr< IStaticMeshEditor > InEditor |
StaticMeshEditorModelingModule.h | ||
void OnToggleStaticMeshEditorModelingMode
(
TWeakPtr< IStaticMeshEditor > InEditor |
StaticMeshEditorModelingModule.h | ||
void RegisterMenusAndToolbars() |
StaticMeshEditorModelingModule.h | ||
virtual void ShutdownModule() |
StaticMeshEditorModelingModule.h | ||
virtual void StartupModule() |
IModuleInterface implementation | StaticMeshEditorModelingModule.h |