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API > API/Plugins > API/Plugins/StateTreeModule
Default StateTree settings
| Name | UStateTreeSettings |
| Type | class |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeSettings.h |
| Include Path | #include "StateTreeSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=StateTree, defaultconfig, DisplayName="StateTree")
class UStateTreeSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UStateTreeSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoStartDebuggerTracesOnNonEditorTargets | bool | Editor targets relies on PIE and StateTreeEditor to start/stop traces. | StateTreeSettings.h |
|
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UStateTreeSettings & Get() |
StateTreeSettings.h |