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API > API/Plugins > API/Plugins/StateTreeModule
Base class for Blueprint based evaluators.
| Name | UStateTreeEvaluatorBlueprintBase |
| Type | class |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Blueprint/StateTreeEvaluatorBlueprintBase.h |
| Include Path | #include "Blueprint/StateTreeEvaluatorBlueprintBase.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable)
class UStateTreeEvaluatorBlueprintBase : public UStateTreeNodeBlueprintBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStateTreeNodeBlueprintBase → UStateTreeEvaluatorBlueprintBase
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStateTreeEvaluatorBlueprintBase
(
const FObjectInitializer& ObjectInitializer |
Blueprint/StateTreeEvaluatorBlueprintBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ReceiveTick
(
const float DeltaTime |
Blueprint/StateTreeEvaluatorBlueprintBase.h |
|
|
void ReceiveTreeStart() |
Blueprint/StateTreeEvaluatorBlueprintBase.h |
|
|
void ReceiveTreeStop() |
Blueprint/StateTreeEvaluatorBlueprintBase.h |
|
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Tick
(
FStateTreeExecutionContext& Context, |
Blueprint/StateTreeEvaluatorBlueprintBase.h | ||
virtual void TreeStart
(
FStateTreeExecutionContext& Context |
Blueprint/StateTreeEvaluatorBlueprintBase.h | ||
virtual void TreeStop
(
FStateTreeExecutionContext& Context |
Blueprint/StateTreeEvaluatorBlueprintBase.h |