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Base class for Blueprint based Considerations.
| Name | UStateTreeConsiderationBlueprintBase |
| Type | class |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Blueprint/StateTreeConsiderationBlueprintBase.h |
| Include Path | #include "Blueprint/StateTreeConsiderationBlueprintBase.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable)
class UStateTreeConsiderationBlueprintBase : public UStateTreeNodeBlueprintBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStateTreeNodeBlueprintBase → UStateTreeConsiderationBlueprintBase
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStateTreeConsiderationBlueprintBase
(
const FObjectInitializer& ObjectInitializer |
Blueprint/StateTreeConsiderationBlueprintBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float ReceiveGetScore() |
Blueprint/StateTreeConsiderationBlueprintBase.h |
|
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetScore
(
FStateTreeExecutionContext& Context |
Blueprint/StateTreeConsiderationBlueprintBase.h |