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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/IStateTreeBindingLookup
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FProperty * GetPropertyPathLeafProperty
(
const FPropertyBindingPath& InPath |
StateTreePropertyBindings.h | ||
virtual const FProperty * GetPropertyPathLeafProperty
(
const FStateTreePropertyPath& InPath |
StateTreePropertyBindings.h |
GetPropertyPathLeafProperty(const FPropertyBindingPath &)
| Name | GetPropertyPathLeafProperty |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include Path | #include "StateTreePropertyBindings.h" |
const FProperty * GetPropertyPathLeafProperty
(
const FPropertyBindingPath & InPath
) const
Leaf property based on property path.
GetPropertyPathLeafProperty(const FStateTreePropertyPath &)
| Name | GetPropertyPathLeafProperty |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include Path | #include "StateTreePropertyBindings.h" |
virtual const FProperty * GetPropertyPathLeafProperty
(
const FStateTreePropertyPath & InPath
) const