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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeWeakExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeAsyncExecutionContext.h | |||
FStateTreeWeakExecutionContext
(
const FStateTreeExecutionContext& Context |
StateTreeAsyncExecutionContext.h |
FStateTreeWeakExecutionContext()
| Name | FStateTreeWeakExecutionContext |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeAsyncExecutionContext.h |
| Include Path | #include "StateTreeAsyncExecutionContext.h" |
FStateTreeWeakExecutionContext()
FStateTreeWeakExecutionContext(const FStateTreeExecutionContext &)
| Name | FStateTreeWeakExecutionContext |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeAsyncExecutionContext.h |
| Include Path | #include "StateTreeAsyncExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeAsyncExecutionContext.cpp |
FStateTreeWeakExecutionContext
(
const FStateTreeExecutionContext & Context
)