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API > API/Plugins > API/Plugins/StateTreeModule
Describes the origin of an applied transition.
| Name | FStateTreeTransitionSource |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
Syntax
USTRUCT ()
struct FStateTreeTransitionSource
Constructors
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Asset | TWeakObjectPtr< const UStateTree > | The StateTree asset owning the transition and state. | StateTreeExecutionTypes.h | |
| Priority | EStateTreeTransitionPriority | Priority of the transition that caused the state change. | StateTreeExecutionTypes.h | |
| SourceType | EStateTreeTransitionSourceType | Describes where the transition originated. | StateTreeExecutionTypes.h | |
| TargetState | FStateTreeStateHandle | Transition target state | StateTreeExecutionTypes.h | |
| TransitionIndex | FStateTreeIndex16 | Index of the transition if from predefined asset transitions, invalid otherwise | StateTreeExecutionTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
StateTreeExecutionTypes.h |