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API > API/Plugins > API/Plugins/StateTreeModule
Transition request
| Name | FStateTreeTransitionRequest |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FStateTreeTransitionRequest
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FStateTreeTransitionRequest () |
StateTreeExecutionTypes.h | ||
FStateTreeTransitionRequest
(
const FStateTreeStateLink& InStateLink |
StateTreeExecutionTypes.h | ||
| StateTreeExecutionTypes.h | |||
| StateTreeExecutionTypes.h | |||
FStateTreeTransitionRequest
(
const FStateTreeStateHandle InTargetState, |
StateTreeExecutionTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Fallback | EStateTreeSelectionFallback | Fallback of the transition if it fails to select the target state | StateTreeExecutionTypes.h |
|
| Priority | EStateTreeTransitionPriority | Priority of the transition. | StateTreeExecutionTypes.h |
|
| SourceFrameID | UE::StateTree::FActiveFrameID | StateTree frame that was active when the transition was requested. | StateTreeExecutionTypes.h | |
| SourceRootState | FStateTreeStateHandle | Root state the execution frame where the transition was requested. | StateTreeExecutionTypes.h | |
| SourceState | FStateTreeStateHandle | Source state of the transition. Filled in by the StateTree execution context. | StateTreeExecutionTypes.h | |
| SourceStateID | UE::StateTree::FActiveStateID | StateTree state that was active when the transition was requested. | StateTreeExecutionTypes.h | |
| SourceStateTree | TObjectPtr< const UStateTree > | StateTree asset that was active when the transition was requested. | StateTreeExecutionTypes.h | |
| TargetState | FStateTreeStateHandle | Target state of the transition. | StateTreeExecutionTypes.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeExecutionTypes.h | |||
| StateTreeExecutionTypes.h |