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Describes current state of a delayed transition.
| Name | FStateTreeTransitionDelayedState |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
Syntax
USTRUCT ()
struct FStateTreeTransitionDelayedState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FStateTreeTransitionDelayedState () |
StateTreeExecutionTypes.h | ||
| StateTreeExecutionTypes.h | |||
| StateTreeExecutionTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CapturedEvent | FStateTreeSharedEvent | StateTreeExecutionTypes.h | ||
| CapturedEventHash | uint32 | StateTreeExecutionTypes.h | ||
| StateHandle | FStateTreeStateHandle | StateTreeExecutionTypes.h | ||
| StateID | UE::StateTree::FActiveStateID | The state ID that triggers the transition. | StateTreeExecutionTypes.h | |
| StateTree | TObjectPtr< const UStateTree > | StateTreeExecutionTypes.h | ||
| TimeLeft | float | StateTreeExecutionTypes.h | ||
| TransitionIndex | FStateTreeIndex16 | StateTreeExecutionTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeExecutionTypes.h | |||
| StateTreeExecutionTypes.h |