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API > API/Plugins > API/Plugins/StateTreeModule
Information on how a state tree should tick next.
| Name | FStateTreeScheduledTick |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
Syntax
USTRUCT ()
struct FStateTreeScheduledTick
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeExecutionTypes.h | |||
FStateTreeScheduledTick
(
float DeltaTime, |
StateTreeExecutionTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NextDeltaTime | float | StateTreeExecutionTypes.h | ||
| Reason | UE::StateTree::ETickReason | StateTreeExecutionTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::StateTree::ETickReason GetReason() |
StateTreeExecutionTypes.h | ||
float GetTickRate() |
StateTreeExecutionTypes.h | ||
bool HasCustomTickRate() |
StateTreeExecutionTypes.h | ||
bool ShouldSleep() |
StateTreeExecutionTypes.h | ||
bool ShouldTickEveryFrames() |
StateTreeExecutionTypes.h | ||
bool ShouldTickOnceNextFrame() |
StateTreeExecutionTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FStateTreeScheduledTick MakeCustomTickRate
(
float DeltaTime, |
Make a scheduled tick that returns a tick rate. The value needs to be greater than zero. | StateTreeExecutionTypes.h | |
static FStateTreeScheduledTick MakeEveryFrames
(
UE::StateTree::ETickReason Reason |
Make a scheduled tick that returns EveryFrame. | StateTreeExecutionTypes.h | |
static FStateTreeScheduledTick MakeNextFrame
(
UE::StateTree::ETickReason Reason |
Make a scheduled tick that returns NextFrame. | StateTreeExecutionTypes.h | |
static FStateTreeScheduledTick MakeSleep() |
Make a scheduled tick that returns Sleep. | StateTreeExecutionTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FStateTreeScheduledTick& |
StateTreeExecutionTypes.h | ||
bool operator==
(
const FStateTreeScheduledTick& |
StateTreeExecutionTypes.h |