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API > API/Plugins > API/Plugins/StateTreeModule
| Name | FStateTreeRunParallelStateTreeExecutionExtension |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Tasks/StateTreeRunParallelStateTreeTask.h |
| Include Path | #include "Tasks/StateTreeRunParallelStateTreeTask.h" |
Syntax
USTRUCT ()
struct FStateTreeRunParallelStateTreeExecutionExtension : public FStateTreeExecutionExtension
Inheritance Hierarchy
- FStateTreeExecutionExtension → FStateTreeRunParallelStateTreeExecutionExtension
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ScheduledTickHandle | UE::StateTree::FScheduledTickHandle | Tasks/StateTreeRunParallelStateTreeTask.h | ||
| WeakExecutionContext | FStateTreeWeakExecutionContext | Tasks/StateTreeRunParallelStateTreeTask.h |
Functions
Public
Overridden from FStateTreeExecutionExtension
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ScheduleNextTick
(
const FContextParameters& Context, |
Callback when the execution context request the tree to wakeup from a schedule tick sleep. | Tasks/StateTreeRunParallelStateTreeTask.h |