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API > API/Plugins > API/Plugins/StateTreeModule
Item describing a state tree override for a state with a specific tag.
| Name | FStateTreeReferenceOverrideItem |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeReference.h |
| Include Path | #include "StateTreeReference.h" |
Syntax
USTRUCT ()
struct FStateTreeReferenceOverrideItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeReference.h | |||
FStateTreeReferenceOverrideItem
(
const FGameplayTag InStateTag, |
StateTreeReference.h | ||
FStateTreeReferenceOverrideItem
(
const FGameplayTag InStateTag, |
StateTreeReference.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StateTag | FGameplayTag | Exact tag used to match against a tag on a linked State Tree state. | StateTreeReference.h |
|
| StateTreeReference | FStateTreeReference | State Tree and parameters to replace the linked state asset with. | StateTreeReference.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayTag GetStateTag() |
StateTreeReference.h | ||
const FStateTreeReference & GetStateTreeReference() |
StateTreeReference.h |