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Representation of a property reference binding in StateTree.
| Name | FStateTreePropertyRefPath |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include Path | #include "StateTreePropertyBindings.h" |
Syntax
USTRUCT ()
struct FStateTreePropertyRefPath
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreePropertyBindings.h | |||
FStateTreePropertyRefPath
(
FStateTreeDataHandle InSourceDataHandle, |
StateTreePropertyBindings.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceDataHandle | FStateTreeDataHandle | Describes how to get the source data pointer | StateTreePropertyBindings.h | |
| SourcePropertyPath | FPropertyBindingPath | Source property path of the reference | StateTreePropertyBindings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyBindingPath & GetMutableSourcePath() |
StateTreePropertyBindings.h | ||
FStateTreeDataHandle GetSourceDataHandle() |
StateTreePropertyBindings.h | ||
const FPropertyBindingPath & GetSourcePath() |
StateTreePropertyBindings.h | ||
void SetSourceDataHandle
(
const FStateTreeDataHandle NewSourceDataHandle |
StateTreePropertyBindings.h |