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Representation of a property binding in StateTree
| Name | FStateTreePropertyPathBinding |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include Path | #include "StateTreePropertyBindings.h" |
Syntax
USTRUCT ()
struct FStateTreePropertyPathBinding : public FPropertyBindingBinding
Inheritance Hierarchy
- FPropertyBindingBinding → FStateTreePropertyPathBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FStateTreePropertyPathBinding () |
StateTreePropertyBindings.h | ||
FStateTreePropertyPathBinding
(
const FPropertyBindingPath& InSourcePath, |
StateTreePropertyBindings.h | ||
FStateTreePropertyPathBinding
(
const FPropertyBindingPath& InSourcePath, |
StateTreePropertyBindings.h | ||
FStateTreePropertyPathBinding
(
const FStateTreeDataHandle InSourceDataHandle, |
StateTreePropertyBindings.h | ||
FStateTreePropertyPathBinding
(
FConstStructView InFunctionNodeStruct, |
StateTreePropertyBindings.h | ||
FStateTreePropertyPathBinding
(
const FStateTreeDataHandle InSourceDataHandle, |
StateTreePropertyBindings.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsOutputBinding | bool | Whether this binding is reversed(i.e., copying from target to source). | StateTreePropertyBindings.h | |
| SourceDataHandle | FStateTreeDataHandle | Describes how to get the source data pointer for the binding. | StateTreePropertyBindings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateTreeDataHandle GetSourceDataHandle() |
StateTreePropertyBindings.h | ||
bool IsOutputBinding() |
StateTreePropertyBindings.h | ||
void PostSerialize
(
const FArchive& Ar |
StateTreePropertyBindings.h | ||
void SetIsOutputBinding
(
const bool bInIsOutputBinding |
StateTreePropertyBindings.h | ||
void SetSourceDataHandle
(
const FStateTreeDataHandle NewSourceDataHandle |
StateTreePropertyBindings.h |
Protected
Overridden from FPropertyBindingBinding
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FConstStructView GetSourceDataHandleStruct() |
StateTreePropertyBindings.h |