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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreePropertyBindings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ForEachBinding
(
TFunctionRef< void(const FPropertyBindingBinding&Binding)> InFunction |
StateTreePropertyBindings.h | ||
virtual void ForEachBinding
(
const FPropertyBindingIndex16 InBegin, |
StateTreePropertyBindings.h |
ForEachBinding(TFunctionRef< void(const FPropertyBindingBinding &Binding)>)
| Name | ForEachBinding |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include Path | #include "StateTreePropertyBindings.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreePropertyBindings.cpp |
virtual void ForEachBinding
(
TFunctionRef < void &Binding )> InFunction
) const
ForEachBinding(const FPropertyBindingIndex16, const FPropertyBindingIndex16, const TFunctionRef< void(const FPropertyBindingBinding &Binding, const int32 BindingIndex)>)
| Name | ForEachBinding |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include Path | #include "StateTreePropertyBindings.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreePropertyBindings.cpp |
virtual void ForEachBinding
(
const FPropertyBindingIndex16 InBegin,
const FPropertyBindingIndex16 InEnd,
const TFunctionRef < void &Binding , const int32 BindingIndex)> InFunction
) const