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API > API/Plugins > API/Plugins/StateTreeModule
Describes access to referenced property.
| Name | FStateTreePropertyAccess |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include Path | #include "StateTreePropertyBindings.h" |
Syntax
USTRUCT ()
struct FStateTreePropertyAccess
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceDataHandle | FStateTreeDataHandle | Describes how to get the source data pointer. | StateTreePropertyBindings.h | |
| SourceIndirection | FPropertyBindingPropertyIndirection | Source property access. | StateTreePropertyBindings.h | |
| SourceLeafProperty | const FProperty * | Cached pointer to the leaf property of the access. | StateTreePropertyBindings.h | |
| SourceStructType | TObjectPtr< const UStruct > | Type of the source data, used for validation. | StateTreePropertyBindings.h |
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