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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateInstanceData
(
const TSharedPtr< FSelectStateResult >& SelectStateResult |
Allocate the instance data. Fixup the TemporarySelectedFrame with the correct data. | StateTreeExecutionContext.h | |
void UpdateInstanceData
(
TConstArrayView< FStateTreeExecutionFrame > CurrentActiveFrames, |
StateTreeExecutionContext.h |
UpdateInstanceData(const TSharedPtr< FSelectStateResult > &)
Description
Allocate the instance data. Fixup the TemporarySelectedFrame with the correct data.
| Name | UpdateInstanceData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
void UpdateInstanceData
(
const TSharedPtr < FSelectStateResult > & SelectStateResult
)
UpdateInstanceData(TConstArrayView< FStateTreeExecutionFrame >, TArrayView< FStateTreeExecutionFrame >)
| Name | UpdateInstanceData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
void UpdateInstanceData
(
TConstArrayView< FStateTreeExecutionFrame > CurrentActiveFrames,
TArrayView < FStateTreeExecutionFrame > NextActiveFrames
)