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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EStateTreeRunStatus Start
(
FStartParameters Parameter |
Start executing. | StateTreeExecutionContext.h | |
EStateTreeRunStatus Start
(
const FInstancedPropertyBag* InitialParameters, |
Start executing. | StateTreeExecutionContext.h |
Start(FStartParameters)
Description
Start executing.
| Name | Start |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
EStateTreeRunStatus Start
(
FStartParameters Parameter
)
Tree execution status after the start.
Start(const FInstancedPropertyBag *, int32)
Description
Start executing.
| Name | Start |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
EStateTreeRunStatus Start
(
const FInstancedPropertyBag * InitialParameters,
int32 RandomSeed
)
Tree execution status after the start.
Parameters
| Name | Remarks |
|---|---|
| InitialParameters | Optional override of parameters initial values |
| RandomSeed | Optional override of initial seed for RandomStream. By default FPlatformTime::Cycles() will be used. |