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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetupNextTransition
(
const FStateTreeExecutionFrame& CurrentFrame, |
StateTreeExecutionContext.h | ||
void SetupNextTransition
(
const FStateTreeExecutionFrame& SourceFrame, |
Sets up NextTransition based on the provided parameters and the current execution status. | StateTreeExecutionContext.h | |
void SetupNextTransition
(
const FStateTreeExecutionFrame& SourceFrame, |
Sets up NextTransition based on the provided parameters and the current execution status. | StateTreeExecutionContext.h |
SetupNextTransition(const FStateTreeExecutionFrame &, const FStateTreeStateHandle, const EStateTreeTransitionPriority)
| Name | SetupNextTransition |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
void SetupNextTransition
(
const FStateTreeExecutionFrame & CurrentFrame,
const FStateTreeStateHandle NextState,
const EStateTreeTransitionPriority Priority
)
SetupNextTransition(const FStateTreeExecutionFrame &, UE::StateTree::FActiveStateID, UE::StateTree::ExecutionContext::FStateHandleContext, const FTransitionArguments &)
Description
Sets up NextTransition based on the provided parameters and the current execution status.
| Name | SetupNextTransition |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
void SetupNextTransition
(
const FStateTreeExecutionFrame & SourceFrame,
UE::StateTree::FActiveStateID SourceStateID,
UE::StateTree::ExecutionContext::FStateHandleContext TargetState,
const FTransitionArguments & Args
)
SetupNextTransition(const FStateTreeExecutionFrame &, UE::StateTree::FActiveStateID, UE::StateTree::ExecutionContext::FStateHandleContext, const FTransitionArguments &, FStateTreeTransitionResult &)
Description
Sets up NextTransition based on the provided parameters and the current execution status.
| Name | SetupNextTransition |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
void SetupNextTransition
(
const FStateTreeExecutionFrame & SourceFrame,
UE::StateTree::FActiveStateID SourceStateID,
UE::StateTree::ExecutionContext::FStateHandleContext TargetState,
const FTransitionArguments & Args,
FStateTreeTransitionResult & OutTransitionResult
)