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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsHandleSourceValid
(
const FStateTreeExecutionFrame* ParentFrame, |
StateTreeExecutionContext.h | ||
bool IsHandleSourceValid
(
const FStateTreeExecutionFrame* ParentFrame, |
StateTreeExecutionContext.h |
IsHandleSourceValid(const FStateTreeExecutionFrame *, const FStateTreeExecutionFrame &, const FStateTreeDataHandle)
| Name | IsHandleSourceValid |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
bool IsHandleSourceValid
(
const FStateTreeExecutionFrame * ParentFrame,
const FStateTreeExecutionFrame & CurrentFrame,
const FStateTreeDataHandle Handle
) const
true if handle source is valid cified handle relative to given frame.
IsHandleSourceValid(const FStateTreeExecutionFrame *, const FStateTreeExecutionFrame &, const FPropertyBindingCopyInfo &)
| Name | IsHandleSourceValid |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
bool IsHandleSourceValid
(
const FStateTreeExecutionFrame * ParentFrame,
const FStateTreeExecutionFrame & CurrentFrame,
const FPropertyBindingCopyInfo & CopyInfo
) const