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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetSafeStateName
(
const FStateTreeExecutionFrame& CurrentFrame, |
StateTreeExecutionContext.h | ||
FString GetSafeStateName
(
const UStateTree* StateTree, |
StateTreeExecutionContext.h |
GetSafeStateName(const FStateTreeExecutionFrame &, const FStateTreeStateHandle)
| Name | GetSafeStateName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
FString GetSafeStateName
(
const FStateTreeExecutionFrame & CurrentFrame,
const FStateTreeStateHandle State
) const
String describing state name for logging and debug.
GetSafeStateName(const UStateTree *, const FStateTreeStateHandle)
| Name | GetSafeStateName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
FString GetSafeStateName
(
const UStateTree * StateTree,
const FStateTreeStateHandle State
) const
String describing state name for logging and debug.