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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
| Name | FStartParameters |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
Syntax
struct FStartParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExecutionExtension | TInstancedStruct< FStateTreeExecutionExtension > | Optional extension for the execution context. | StateTreeExecutionContext.h | |
| GlobalParameters | const FInstancedPropertyBag * | Optional override of parameters initial values. | StateTreeExecutionContext.h | |
| RandomSeed | TOptional< int32 > | Optional override of initial seed for RandomStream. | StateTreeExecutionContext.h | |
| SharedEventQueue | const TSharedPtr< FStateTreeEventQueue > | Optional event queue from another instance data. Marks the event queue not owned. | StateTreeExecutionContext.h |