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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
Event used during state selection. Identified by the ID of the active state that consumed it.
| Name | FSelectionEventWithID |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
Syntax
struct FSelectionEventWithID
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Event | FStateTreeSharedEvent | StateTreeExecutionContext.h | ||
| State | UE::StateTree::FActiveState | StateTreeExecutionContext.h |