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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeDataHandle
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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StateTreeTypes.h |
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StateTreeTypes.h |
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StateTreeTypes.h |
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StateTreeTypes.h |
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FStateTreeDataHandle()
| |
|
| Name |
FStateTreeDataHandle |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h |
| Include Path |
#include "StateTreeTypes.h" |
FStateTreeDataHandle()
FStateTreeDataHandle(const EStateTreeDataSourceType)
| |
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| Name |
FStateTreeDataHandle |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h |
| Include Path |
#include "StateTreeTypes.h" |
FStateTreeDataHandle
(
const EStateTreeDataSourceType InSource
)
FStateTreeDataHandle(const EStateTreeDataSourceType, const uint16, const FStateTreeStateHandle)
| |
|
| Name |
FStateTreeDataHandle |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h |
| Include Path |
#include "StateTreeTypes.h" |
FStateTreeDataHandle
(
const EStateTreeDataSourceType InSource,
const uint16 InIndex,
const FStateTreeStateHandle InStateHandle
)
FStateTreeDataHandle(const EStateTreeDataSourceType, const int32, const FStateTreeStateHandle)
| |
|
| Name |
FStateTreeDataHandle |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h |
| Include Path |
#include "StateTreeTypes.h" |
FStateTreeDataHandle
(
const EStateTreeDataSourceType InSource,
const int32 InIndex,
const FStateTreeStateHandle InStateHandle
)