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Base class (namespace) for all common Conditions that are generally applicable. This allows schemas to safely include all conditions child of this struct.
| Name | FStateTreeConditionCommonBase |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeConditionBase.h |
| Include Path | #include "StateTreeConditionBase.h" |
Syntax
USTRUCT (Meta=(Hidden))
struct FStateTreeConditionCommonBase : public FStateTreeConditionBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeConditionBase → FStateTreeConditionCommonBase
Derived Classes
FStateTreeConditionCommonBase derived class hierarchy
- FGameplayTagContainerMatchCondition
- FGameplayTagMatchCondition
- FGameplayTagQueryCondition
- FStateTreeCompareBoolCondition
- FStateTreeCompareDistanceCondition
- FStateTreeCompareEnumCondition
- FStateTreeCompareFloatCondition
- FStateTreeCompareIntCondition
- FStateTreeCompareNameCondition
- FStateTreeObjectEqualsCondition
- FStateTreeObjectIsChildOfClassCondition
- FStateTreeObjectIsValidCondition
- FStateTreeRandomCondition