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API > API/Plugins > API/Plugins/StateTreeModule
Wrapper for Blueprint based Conditions.
| Name | FStateTreeBlueprintConditionWrapper |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Blueprint/StateTreeConditionBlueprintBase.h |
| Include Path | #include "Blueprint/StateTreeConditionBlueprintBase.h" |
Syntax
USTRUCT ()
struct FStateTreeBlueprintConditionWrapper : public FStateTreeConditionBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeConditionBase → FStateTreeBlueprintConditionWrapper
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConditionClass | TSubclassOf< UStateTreeConditionBlueprintBase > | Blueprint/StateTreeConditionBlueprintBase.h |
Functions
Public
Overridden from FStateTreeConditionBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool TestCondition
(
FStateTreeExecutionContext& Context |
Blueprint/StateTreeConditionBlueprintBase.h |
Overridden from FStateTreeNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetDescription
(
const FGuid& ID, |
Returns description for the node, use in the UI. | Blueprint/StateTreeConditionBlueprintBase.h | |
virtual FColor GetIconColor() |
Blueprint/StateTreeConditionBlueprintBase.h | ||
virtual FName GetIconName() |
Blueprint/StateTreeConditionBlueprintBase.h | ||
virtual const UStruct * GetInstanceDataType() |
Blueprint/StateTreeConditionBlueprintBase.h |