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For debugging purposes, test the actions that are made on the StateTree instance.
| Name | FRuntimeValidation |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Debugger/StateTreeRuntimeValidation.h |
| Include Path | #include "Debugger/StateTreeRuntimeValidation.h" |
Syntax
struct FRuntimeValidation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Debugger/StateTreeRuntimeValidation.h | |||
FRuntimeValidation
(
TNotNull< FRuntimeValidationInstanceData* > Instance |
Debugger/StateTreeRuntimeValidation.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RuntimeValidationData | FRuntimeValidationInstanceData * | Debugger/StateTreeRuntimeValidation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRuntimeValidationInstanceData * GetInstanceData() |
Debugger/StateTreeRuntimeValidation.h | ||
void SetContext
(
const UObject* Owner, |
Set the Owner of the data | Debugger/StateTreeRuntimeValidation.h |