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Runtime representation of an event description.
| Name | FCompactEventDesc |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h |
| Include Path | #include "StateTreeTypes.h" |
Syntax
USTRUCT ()
struct FCompactEventDesc
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PayloadStruct | TObjectPtr< const UScriptStruct > | Event Payload Struct. | StateTreeTypes.h | |
| Tag | FGameplayTag | Event Tag. | StateTreeTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoesEventMatchDesc
(
const FStateTreeEvent& Event |
Returns true provided event matches description. | StateTreeTypes.h | |
bool IsSubsetOfAnotherDesc
(
const FCompactEventDesc& Desc |
Returns true if described events is a subset of events described by another EventDesc. | StateTreeTypes.h | |
bool IsValid() |
Returns true if describes an event correctly. | StateTreeTypes.h |