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API > API/Plugins > API/Plugins/StateTreeModule
| Name | FActivePathInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeAsyncExecutionContext.h |
| Include Path | #include "StateTreeAsyncExecutionContext.h" |
Syntax
struct FActivePathInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Frame | FStateTreeExecutionFrame * | StateTreeAsyncExecutionContext.h | ||
| NodeIndex | FStateTreeIndex16 | StateTreeAsyncExecutionContext.h | ||
| ParentFrame | FStateTreeExecutionFrame * | StateTreeAsyncExecutionContext.h | ||
| StateHandle | FStateTreeStateHandle | StateTreeAsyncExecutionContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FStateTreeNodeBase & GetNode() |
StateTreeAsyncExecutionContext.h | ||
bool IsValid() |
StateTreeAsyncExecutionContext.h |