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API > API/Plugins > API/Plugins/StateTreeEditorModule
| Name | UStateTreeEditorSettings |
| Type | class |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorSettings.h |
| Include Path | #include "StateTreeEditorSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=EditorPerProjectUserSettings)
class UStateTreeEditorSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UStateTreeEditorSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStateTreeEditorSettings
(
const FObjectInitializer& ObjectInitializer |
StateTreeEditorSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableLegacyDebuggerWindow | bool | If enabled, debugger window in the StateTree Asset Editor will display all widgets related to the legacy debugger (recording controls, timelines, frame details, etc.). | StateTreeEditorSettings.h |
|
| bRetainNodePropertyValues | bool | If enabled, changing the class of a node will try to copy over values of properties with the same name and type. | StateTreeEditorSettings.h |
|
| bShouldDebuggerAutoRecordOnPIE | bool | If enabled, debugger starts recording information at the start of each PIE session. | StateTreeEditorSettings.h |
|
| bShouldDebuggerResetDataOnNewPIESession | bool | If enabled, debugger will clear previous tracks at the start of each PIE session. | StateTreeEditorSettings.h |
|
| SaveOnCompile | EStateTreeSaveOnCompile | Determines when to save StateTrees post-compile | StateTreeEditorSettings.h |
|
Functions
Public
Protected
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
StateTreeEditorSettings.h | ||
virtual FText GetSectionDescription() |
StateTreeEditorSettings.h | ||
virtual FText GetSectionText() |
StateTreeEditorSettings.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UStateTreeEditorSettings & Get() |
StateTreeEditorSettings.h |