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API > API/Plugins > API/Plugins/StateTreeEditorModule
Schema describing how a StateTree is edited.
| Name | UStateTreeEditorSchema |
| Type | class |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorSchema.h |
| Include Path | #include "StateTreeEditorSchema.h" |
Syntax
UCLASS (MinimalAPI)
class UStateTreeEditorSchema : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStateTreeEditorSchema
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AllowExtensions() |
StateTreeEditorSchema.h | ||
virtual bool HandlePostInternalCompile
(
const UE::StateTree::Compiler::FPostInternalContext& Context |
Handle compilation for the owning state tree asset. The state tree asset compiled successfully. | StateTreeEditorSchema.h | |
virtual void Validate
(
TNotNull< UStateTree* > StateTree |
Validates and applies the schema restrictions on the StateTree. | StateTreeEditorSchema.h |