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API > API/Plugins > API/Plugins/StateTreeEditorModule
| Name | FStateTreeStateParameters |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeState.h |
| Include Path | #include "StateTreeState.h" |
Syntax
USTRUCT ()
struct FStateTreeStateParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFixedLayout | bool | StateTreeState.h |
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| ID | FGuid | StateTreeState.h |
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| Parameters | FInstancedPropertyBag | StateTreeState.h |
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| PropertyOverrides | TArray< FGuid > | Overrides for parameters. | StateTreeState.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RemoveUnusedOverrides() |
Removes overrides that do appear in Parameters. | StateTreeState.h | |
void ResetParametersAndOverrides() |
StateTreeState.h |