Navigation
API > API/Plugins > API/Plugins/StateTreeEditorModule
Base for Evaluator, Task and Condition nodes.
| Name | FStateTreeEditorNode |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorNode.h |
| Include Path | #include "StateTreeEditorNode.h" |
Syntax
USTRUCT ()
struct FStateTreeEditorNode
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExecutionRuntimeData | FInstancedStruct | StateTreeEditorNode.h |
|
|
| ExecutionRuntimeDataObject | TObjectPtr< UObject > | StateTreeEditorNode.h |
|
|
| ExpressionIndent | uint8 | StateTreeEditorNode.h |
|
|
| ExpressionOperand | EStateTreeExpressionOperand | StateTreeEditorNode.h |
|
|
| ID | FGuid | ID for the node instance. | StateTreeEditorNode.h |
|
| Instance | FInstancedStruct | StateTreeEditorNode.h |
|
|
| InstanceObject | TObjectPtr< UObject > | StateTreeEditorNode.h |
|
|
| Node | FInstancedStruct | StateTreeEditorNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeEditorNode.h | |||
| StateTreeEditorNode.h | |||
| StateTreeEditorNode.h | |||
| StateTreeEditorNode.h | |||
| This is used to name nodes for runtime, as well as for error reporting. | StateTreeEditorNode.h | ||
TStructView< FStateTreeNodeBase > GetNode() |
Get DataView for the node template. | StateTreeEditorNode.h | |
FGuid GetNodeID() |
Get ID for the node template, which is different from the ID for the Instance. | StateTreeEditorNode.h | |
void Reset() |
StateTreeEditorNode.h |