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API > API/Plugins > API/Plugins/StateTreeEditorModule
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|
| Name |
FStateTreeEditorBreakpoint |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorData.h |
| Include Path |
#include "StateTreeEditorData.h" |
Syntax
USTRUCT ()
struct FStateTreeEditorBreakpoint
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
StateTreeEditorData.h |
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StateTreeEditorData.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BreakpointType |
EStateTreeBreakpointType |
The event type that should trigger the breakpoint (e.g. OnEnter, OnExit, etc.). |
StateTreeEditorData.h |
|
| ID |
FGuid |
Unique Id of the Node or State associated to the breakpoint. |
StateTreeEditorData.h |
|
Functions
Public