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Struct describing a compiled delegate dispatcher. To help with delta cooking/compilation. We want the same generated ID every time the asset compiles.
| Name | FStateTreeEditorDelegateDispatcherCompiledBinding |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorTypes.h |
| Include Path | #include "StateTreeEditorTypes.h" |
Syntax
USTRUCT ()
struct FStateTreeEditorDelegateDispatcherCompiledBinding
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DispatcherPath | FPropertyBindingPath | StateTreeEditorTypes.h | ||
| ID | FStateTreeDelegateDispatcher | StateTreeEditorTypes.h |