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StateTree compiler log message
| Name | FStateTreeCompilerLogMessage |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeCompilerLog.h |
| Include Path | #include "StateTreeCompilerLog.h" |
Syntax
USTRUCT ()
struct FStateTreeCompilerLogMessage
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeCompilerLog.h | |||
FStateTreeCompilerLogMessage
(
const EMessageSeverity::Type InSeverity, |
StateTreeCompilerLog.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Item | FStateTreeBindableStructDesc | (optional) The State tee item (condition/evaluator/task) the message refers to. | StateTreeCompilerLog.h | |
| Message | FString | The message | StateTreeCompilerLog.h | |
| Severity | int32 | Severity of the message. | StateTreeCompilerLog.h | |
| State | TObjectPtr< const UStateTreeState > | (optional) The StateTree state the message refers to. | StateTreeCompilerLog.h |